Pulldownit development started in 2009 in the context of a project to demolish digitally the “Acueducto of Segovia ( Spain)” in a realistic and credible way without using real models at all. This was a great challenge at that moment, after a few months the shot was fisnished and published to the internet, having an unexpected impact among social networks. Thinkinetic brand was created after that to offer digitals tools and simulation services to the computer graphics community.
Since it first release Pulldownit plugin has been pioneering in the recent field of Cg destruction:
In 2009 Pulldownit demostrated a massive system of rigid bodies with constraints was able to compute believable destruction effects faster than any other method.
In 2012 Pulldownit was the first plugin with the ability to add roughness to Voronoi fragments, removing in this way the lack of realism of flat faces after shattering.
In 2014 Pulldownit introduced Conform Voronoi Reshattering, getting rid of the unnatural straight borders with previous fragments when reshattering a model in a selected area.
Currently Pulldownit plugin is available for 3D Max and Maya under Windows, Macos and Linux systems and has been used in many productions all around the world. We hope Cg artists appreciate our technology and continue growing as a company providing digital tools for the 3D community.