sobre Contact us usuarios Login
Pulldownit for Maya > Version Logs
Version Logs
Update 4.5

29/10/2018

ENHANCEMENTS:

New tool for adding Particles to inner faces of shattered objects

Hi-poly animated meshes 3x times faster update in dynamics

New "Increase Selection" fragments button for easier cluster creation

Added ability to change propagation scheme at desired frame

Fracture body Friction, Bounciness, Sec cracks and damping are now animatable in Maya

Rigid body Friction, Bounciness and Mass params are now animatable in Maya

New option to show/hide all disabled rigid bodies in scene

Added a hint warning  when traying to shatter an object with open edges

Adquire shatter can transfer animation from single shape node to multi shape nodes

 "Only Break" fracture bodies captures larger cracks and detachments

 

FIXES:

* Fixed bake selected ignores single rigid bodies
* Fixed bake selected fails when selecting nodes in viewport
* Fixed Jagginess 2.0 doesnt preserve vertex colors
* Fixed Maya viewport navigation slow down when many rigid bodies selected
* Fixed update rigid body transform for multiple objects changes its creation settings
* Fixed sec cracks value not saved with fracture defaults
* Fixed advanced fractures current selection persist after deleting fracture body
* Fixed Pdi Manage Window doesnt update if still open after loading a new scene
* Fixed Shatter Undo All make crash Maya when selected  node doesnt belong to a shatter group
* Fixed stresses view for animated fracture bodies shattered at frame diferent than 0 display at wrong position
* Fixed stresses view disappears when changing view context
* Fixed vertex color shatter almost ignores small white areas
* Fixed crackers can be shattered when selected along with an object
* Fixed crackers can be set wrongly as rigid bodies
* Fixed local shatter fits points to surface incorrectly in complex areas
* Fixed convex hull volume crash sometimes for hi-poly models
* Fixed can not create fracture bodies from nodes already initilized as rbds
* Fixed ref shapes for shattering exceeding object shape generates much less shatter points than expected
* Fixed transfer keys range set to the number of source keys in place of time range
* Fixed vertex color shatter fits points to convex hull in place of original shape
* Fixed shape based shatter fits incorretly if object has freezed transform
* Fixed jaggy faces distortion because of displacing non cortner jaggy vertex
* Fixed local jagginess now applies to unbroken faces of neighboring fragments
* Fixed modify local jagginess doesnt affect neighbors
* Fixed delete local jagginess doesnt affect neighbors
* Fixed select non-solid objects wasnt working correctly
* Fixed after load scene delete all clusters left wrong stresses in some fragments
* Fixed PDi wrong start frame warning when user changes time range

Known Issues:

When using Maya in Parallel mode, goal UV particles does it wrong second and sucessive times you play the scene,
this is a Maya issue we cannot fix in our side,the workaround is revert to classic DG mode and cache the nParticles,
then you can set parallel mode safely.

Release 4.0

13/02/2018

ENHANCEMENTS:

 Outline view of Shatterit fragments in viewport

 New shatter option for using a volume shape as source

 New Adquire Shatter style 

 Jagginess is now independent of mesh tessellation

 New soften edges UI parameter for jagginess

 Improved look of jaggines with soften edges

 New option to apply jaggines to broken fragments only

 Speed up Fractures solver 30% * 50% less memory needed for caching simulations

 Clusterize parameter now depends on object hardness

 New ability to pull apart pieces of an animated object in dynamics at desired frame.

 Default masses for rigid bodies adjusted to more comprehensible values

 Improved performance of fragments selection in advanced fractures

 cluster break energy is now independent of mass

 First hit bodies which eventually doesnt move are excluded from caching and baking

 Added a bake selected option

FIXES:

  • * Fixed secundary cracks dependance on object mass
  • * Fixed shatter history points doesnt match the object transform in frame diferent than 0 
  • *  Fixed shatter it generates the same pattern when shattering several objects at once
  • * Fixed VP2 slow down when switching stresses colors for many fragments
  • * Fixed delete fracture bodies is very slow when in VP2
  • * Fixed delete fracture body with baked keys causes pdi solver get blocked
  • * Fixed PDI scene gets corrupt when user changes Maya units
  • * Fixed animated rotating bodies with pivot away from CM perform bad collisions
  • * Fixed Maya crash when user duplicate a node with pdi body attached
  • * Fixed incorrect drawing of Fracture bodies contour when faces has more than 32 vertexes
  • * Fixed solver start frame value missed when loading a PDi scene
  • * Fixed animated fracture bodies go haywire when scratching the slider
  • * Fixed PDI solver gets blocked if users delete PDi keys using Maya commands
  • * Fixed animated bodies fails to compute vertex velocities sometimes
  • * Fixed capsule volume not displayed in VP2
  • * Fixed shatter a non animated parent node hide all its shilds in viewport
  • * Fixed parented nodes are displayed incorrectly in stresses view using VP2
  • * Fixed firts hit fractures arent activated if impact body mass is less than its own mass
  • * Fixed selected fbody isnt displayed when going back to start frame
Update 3.8.8

11/09/2017

Enhancements:

Available for Maya 2018

Viewport 2.0 fully supported in Maya 2018

Fixes:
-------

* Fixed breaks upon impact doesnt behave correctly with impact massive objects
* Fixed transition anim dynamics bodies doesnt adquire momentum sometimes
* Fixed initial spin dependance on body/fbody mass
* Fixed switching a fracture body static ON/OFF makes it to ignore its velocity parameters
* Fixed switching a rigid body static ON/OFF in frame diferent than 0 reset its initial position
* Fixed baking keys fails when cache mode is disabled and start frame diferent than 0
* Fixed unbreakable activation at frame fractures moves in advance sometimes
* Fixed Maya crash when trying to create a fracture body from jaggy fragments

NOTES:

Viewport 2.0 is supported in Maya 2015 , 2016, 2017 however a few plugin operations perform faster using legacy viewport.

Update 3.8.7

08/05/2017

This update features a number of fixes of previous version.


Fixes:
--------


* rigid bodies are now deleted when deleting the fracture body they belong to
* Fixed "activation at frame" option doesnt adquire momentum
* Fixed Fracture bodies shows thick wires in VP2
* Fixed shatter points doesnt match the object transform in frame diferent than 0 for animated objects
* Fixed break treshold for relative to mass option was set incorrectly in Maya
* Fixed selected pdi primitives arent displayed after scrubbing the time line in Maya legacy viewport
* Fixed animated objects doesnt reshatter correctly in frame diferent than start frame
* Fixed fracture body ability to spin is blocked if changing mass when the object is broken
* Fixed shatterit crash for meshes made of diferent parts sometimes
* Fixed plugin crash when displaying pdi primitives in directx mode
* Fixed jagginess is badly applied to round geometry sometimes
 

Update 3.8.6

25/02/2017

Enhancements:


  Shatter support Vertex color

  New  Vertex color shatter style

  Modify jaggy strenght is now a fast operation

  New set All Values to Defaults fracture option

  Current basic fracture options are saved after deleting the fracture body

Fixes:
 -------

 * Fixed Uvs are messed up when updating jagginess in frame diferent than 0
 * Fixed shatter preview mode slow down with hi-poly meshes
 * Fixed "create pdi bodies" option in Shatter it doesnt work anymore
 * Fixed Undo Last shatter doenst works if fragments has rigid bodies attached
 * Fixed non convex faces get its material lost sometimes after shattering
 * Fixed application crash when shattering complex non-convex models sometimes.
 * Fixed shatter preview points doesnt show when display vertex color is set
 * Fixed undo last miss multi materials
 * Fixed when changing fragments to static/dynamic fbody mass change

NOTES:

Viewport 2.0 is supported in Maya 2015 , 2016, 2017 however a few plugin operations perform faster using legacy viewport.
 

Update 3.8

14/06/16

Enhancements:

  Available for Maya 2017

  New Wood splinters reshattering scheme

  New "detect mesh groups" shatter option for shattering correctly combined meshes

  Jagginess preserve UVs of original faces( single and multi uvs)

  Support VP 2.0 Core profile mode

  Support Maya 2016/2017 Parallel mode

  PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.

  Cut Material->new allows to update the material of current shatter group

  shatter undo Last is now a fast operation

  AutoSelect the fracture body in list corrersponding to current selected fragment

  original object is auto selected after shatterit->undo All

Fixes:

 * Fixed deleting pdicutmat causes cut faces not selectable anymore
 * Fixed cancel Shatter revert to original node when reshattering in Maya
 * Fixed Maya slow down when modifying clusterize parameter in VP2 and stresses view is on
 * Fixed clusterize parameter doesnt work for detached fbodies
 * Fixed convex hull generation fails in a few cases
 * Fixed unbreakable until frame ignored by breakable by frame clusters
 * Fixed Cluster wrongly includes nearby fragments not selected and separated
 * Fixed jagginness detect some faces as concave when they arent
 * Fixed some face materials missed after removing and adding jagginness
 * Fixed Pdi doesnt update gravity after changing it and play first time in Maya when cache mode is ON
 * Fixed making undo group after shattering prevent from undo all shatter
 * Fixed delete jagginess with soften edges left the soften edges
 * Fixed jaggy frequency dependance on faces orientation
 * Fixed jaggy frequency dependance on object size
 * Fixed changing substep doesnt clean cached mode
 * Fixed first simulation frame is skipped
 * Fixed animated meshes are not corretly evaluated sometimes
 * Fixed UVs for cut faces arent splitted by default
 * Fixed select non-solid objects fails with simple geometry
 * Fixed Undo all shatter delete original geometry if it is grouped and the group selected
 * Fixed cancel jaggyness left some jaggy fragments in Maya
 * Fixed wrong vertex normal after jagginess for little fragments in Maya
 * Fixed apply jagginess after undo Last shatter crash Maya
 * Fixed initial state of anim bodies doesnt update when user changes playback range

NOTES:

Viewport 2.0 is supported in Maya 2015 , 2016, 2017 however the performance of the tool is still faster using legacy viewport.
 

Update 3.7

09/12/2015

Enhancements:

 Perfect shattering of holed concave shapes like 3D letters

 20% speed up shatter for hi-poly meshes

 Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields.

 “Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases

Fixes:

* Fixed local shatter pivot doesnt fit to surface by default
* Fixed Force fields doesnt affect unbreakable fracture bodies
* Fixed missed normals for holed faces
* Fixed seed 0 doesnt generate diferent points each time
* Fixed hidden scene layers are showed after loading a scene
* Fixed shatter locator get selection lost when moving it in preview mode
* Fixed Undo queue turned off after some plugins operations
* Fixed Radial shatter generated aligned points on the borders
* Fixed reshatter in preview mode fails when UI units diferent than cm
* Fixed fragments slide weirdly on the grid plane
* Fixed shatter preview point cloud weird displacement with excentric objects
* Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
* Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
* Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
* Fixed Advanced fractures window doesnt clean-up after scene new

 
NOTES:

Viewport 2.0 is supported in Maya 2015 and 2016, however the performance of the tool is still faster using legacy viewport.

Update 3.5

09/06/2015

New Features:

 Available for Maya 2016

 Congruent vertex normals after shattering.

 Uniform shatter pattern can be offsetted/squeezed

 UniformLocalRadial extend to selected shards only on reshattering

 Ability to do transition animation-dynamics for group of fragments

 Force convex shapes option for fracture bodies creation

 Added DirectX support for viewport 2.0 in Maya( OpenGl was already supported)

 
Fixes:

* Fixed slow loading of scenes with PDi data
* Fixed concave faces generate incorrect pdi faces
* Fixed invalid stresses created between isolated fragments and the rest
* Fixed cancelling shatter doesnt revert to original node
* Fixed setting Uniform after local doesnt hide locators in preview mode
* Fixed some values of basic fractures doesnt update after creating a fracture body
* Fixed advanced fractures lost focus after setting static fragments
* Fixed shatter preview mode offsets points with polycylinder
* Fixed modify jagginess get mesh corrupted in frame diferent that start frame
* Fixed transition anim-dynamics fails in 2 steps sims
* Fixed update crackers list when a cracker is deleted by user in viewport
* Fixed vertex normals arent applied to objects with uvsets
* Fixed preview points size depends on object scale in viewport 2.0
* Fixed Pdi slow down when many pdi rbds selected
* Fixed Maya crash after applying jaggyness with multiple uvsets

Update 3.3

09/02/2015

This update features a number of fixes of previous version.

FIXES:

* Added warning when shattering and active layer is hidden
* Fixed local shatter width parameter not working for some models
* Fixed preview mode points disappears in close view
* Fixed local shatter align fragments on cortners
* Fixed animated fracture bodies fails when animated node diferent than original shape
* Fixed path based preview points miss the last knot
* Fixed objects with pdiRigidBodies attached blocks preview mode
* Fixed single pdiRigidBodies arent deleted when shattering in preview mode
* Fixed Force fields ignores breakable parameters of clusters
* Fixed shatter fails in Maya when objects are grouped
* Fixed objects pass through grid when scene scale is very large
* Fixed cannot shatter several  objects at once

Update 3.1

01/09/2014

This update features a number of fixes of previous version

FIXES:

* Fixed UI crackers params doesnt get disabled for disabled crackers.
* Fixed computation slow down with radial shatter
* Fixed pdiCutmat duplicated in hypershade
* Fixed texture get lost after shattering
* Fixed undo last get the current cut material lost
* Fixed apply jagginess fails when object has pdi body attached
* Fixed floating license not loading with proxy option
* Fixed large clusters incorrect bounces in dynamics
* Added fragments parented to bones breaks dinamically

Release 3.0

03/07/2014

UPDATES

Shattering of objects is now 20% faster.

New Preview Mode for Shattering: Allowing user to visualize all shatter params before breaking the geometry.


Confom Voronoi Reshatering: User is not longer constrained when reshattering a model, any shatter pattern can be added to the current set of fragments seamlessly, in addition new Conform Voronoi reshatering reduce the number of straight edges in the shatter pattern, hence improving the quality of the fragments generated.

New Width parameter for Radial Shatter.

New Undo Last button for undoing only the last shatter operation.

New Crackers Window: New window for controlling dynamic cracks, you count with several parameters for adjusting the the cracks generation.

New Clusters Panel: User now can set clusters of fragment with different fracture parameters in the same fracture body, clusters can be edited at any time and are saved with the scene.


Bounded Force fields can break fracture bodies: Any bounded force field can break fracture bodies in an accurrate way.

Speed up auto body creation: Creating many rigid bodies at once from complex geometry is much faster now.

FIXES:

* Fixed crash when convex hull has degenerated faces
* Fixed changing num locators make Maya crash