Pulldownit for 3D MAX > Animators friendly

Pulldownit is currently integrated in Autodesk 3d Max and Maya, It catches the geometry from the viewports and computes the final result as animation keys, It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones..


Our aim is to fit in the animator’s workflow never the opposite. Pulldownit takes the geometry from the viewports “as is”, special care has been taken with parenting relationships, mesh modifiers and pivot offsets as we know they all are frequent source of problems. The natural unpredictability of dynamics simulation makes necessary to play with the parameters back and forth until reaching the desired result, Pulldownit not only allows to reset simulation an start again as many as needed but also pause it at any frame, tweaking parameters and resume computing. Force fields as wind, turbulence, attractors or custom fields are supported and interact with pdi objects seamlessly.Pulldownit bakes the simulation as animation keys that can be easilly tweaked or exported later to other formats. Finally as it is usual to have scenes in which animated characters interacts with their environment in a physically believable way, Pulldownit allows dynamic response between keyframed objects or deform meshes and the simulated ones.